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I'm a big fan MMORPG's where choice is a larger factor in character development than gear worn by the character. My first MMORPG was Asheron's Call and in the beginning every character was human. You choose your race such as white, black, asian (aluvian, gharu, sho) and after that it was all about skills you chose with your limited amount of skill credits. As you level you'd put experience in to those skills to determine their strength in combination with a weapon or armor.
Most of the MMORPGs out there today all appear to be gear based to keep you chasing the carrot and the style of your character was chosen day 1 and you can never modify to a hybrid or make your "custom" character that is unique.
Great Review!
-Jason
I too love the character development side of RPG's. The Witcher seems to have very limited amounts of items that can actually be used as weapons/armour by the character to simplify the process of development. In fact the only thing you can do to improve your character is distribute the skill points and occasionally upgrade your weapons if you feel like it (which isn't needed to advance through the game).
It's a shame really, because character development is what makes an RPG an RPG and not just an adventure game. Yet somehow The Witcher still manages to stun and amaze.
Thanks.
If WoW had really nice graphics I would probably still be playing it now, even if I didn't have the time or money. That's why Age of Conan is brilliant. Gameplay should definitely take centre stage, but if a game has shockingly crap graphics but amazing gameplay it would be discarded whereas if a game has shockingly crap gameplay and amazing graphics, it would be popular.